Thursday, June 9, 2011
Decided pretty early on not to do traditional passes and just try to get the shots close in lighting. This is due to the primarily GI based lighting. Would have to put stand in geo to get color bounce. Plus, the surfaces would still need to be displaced to get proper shadows... This isn't the right project for that workflow. There has been so much crap pushed down the line over the years that it would be nearly impossible to get consistent render layers. I'm going to work on implementing the multimatte functionality in vray for later sequences.
In any case, we're rendering zdepth and velocity to add both effects in nuke. All going into linear tiled exrs.