Wednesday, December 22, 2010

A long night

Was up until 4am working on this pig. Was getting terrible results. Came back in this afternoon and was able to get the structure of the image working.

Point of focus. Layering. Color and value contrasts. That stuff allowed the tech to work.

So after re-sculpting again, again, and re-

texturing again...


Monday, December 20, 2010

Updating Environment

No matter what I was trying, I couldn't get the environment to render in a reasonable amount of time. MentalRay died. Vray did a bit better, but couldn't handle the textures, even when they were multi level mip map exrs.

Bit the bullet and started this workflow: Combine existing rocks into clusters. Regenerate seamless mesh in topogun. Generate a subdiv in topogun. Create new UV's for the section. Repaint rock textures in mudbox. Export 30k-100k meshes for direct rendering. Getting a SERIOUS speed and memory boost by avoiding subdivs and dynamic tessalation. The memory footprint for the geometry is only 130mb now.

Need to tweak dirt shader, it's too intense, and the grass placement needs some work, but finaly there. Moving on to the wide shot. Cringe!

But the render time is only 5mins. Very doable. Will quadruple with characters and HD. But still in the realm of possibility.

There is a tiled normal map mixed in there and some procedurals to keep it working for the closeups. That way we don't have to swap out maps and have several different versions of the scene.

Tuesday, September 28, 2010

Progress with VRay

Still having trouble with displacement, but getting much better look and control with vRay.

Wednesday, August 18, 2010


Hope all is well with you guys. Here's a little something to keep you going.

The image above was found here.
Make sure you also check out this great stuff here:

Monday, May 31, 2010


We're finally going to be able to make progress with rendering. The use of the 16 and 32 bpc exrs (even though they were rip mapped) were taking up too much ram and clogging the 8gb. Since disk access are down, we'll also be able to speed up per frame times.

These shots are really rough comps.... be nice.

Thursday, April 29, 2010


Click on the image to see it full size.


By Alan Lee.

Wednesday, March 31, 2010

Never give up!

You guys are amazing! Never give up.

Tuesday, March 2, 2010


Hey everybody! Hope things are going well. I just wanted to share some images. Hopefully they give some inspiration.

Here are a couple of pieces from Thomas Scholes.

This one is from Pixar artist, Sanjay Patel; from his new book "Ramayana: Divine Loophole".