We're finally going to be able to make progress with rendering. The use of the 16 and 32 bpc exrs (even though they were rip mapped) were taking up too much ram and clogging the 8gb. Since disk access are down, we'll also be able to speed up per frame times.
Here's preview no. 2 for the automatic crowd character generator. Some face rigging experiments, and the body rig works! The rig is automatically generated from the mesh. All the body meshes shown have identical topologies. Clothing and hair coming soon!
Here are the original body designs for the crowd characters by Cassidy Stone.
Here is an update on the Palace Interior. Ben Munoz has been optimizing and embellishing the design of the palace. The initial layout for the palace was done by Yannick Amegan, Nicky Weston, and Melissa Caldwell.
Here is the part of the path environment we are calling the "Steve Encounter". This is where the boy zooms past Steve and almost makes him drop his pottery! Drake Logan is modeling this section. Andrew Lopez did the initial layout.